Global analyses of evolutionary dynamics and exhaustive search for social norms that maintain cooperation by reputation

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Abstract

Reputation formation is a key to understanding indirect reciprocity. In particular, the way to assign reputation to each individual, namely a norm that describes who is good and who is bad, greatly affects the possibility of sustained cooperation in the population. Previously, we have exhaustively studied reputation dynamics that are able to maintain a high level of cooperation at the ESS. However, this analysis examined the stability of monomorphic population and did not investigate polymorphic population where several strategies coexist. Here, we study the evolutionary dynamics of multiple behavioral strategies by replicator dynamics. We exhaustively study all 16 possible norms under which the reputation of a player in the next round is determined by the action of the self and the reputation of the opponent. For each norm, we explore evolutionary dynamics of three strategies: unconditional cooperators, unconditional defectors, and conditional cooperators. We find that only three norms, simple-standing, Kandori, and shunning, can make conditional cooperation evolutionarily stable, hence, realize sustained cooperation. The other 13 norms, including scoring, ultimately lead to the invasion by defectors. Also, we study the model in which private reputation errors exist to a small extent. In this case, we find the stable coexistence of unconditional and conditional cooperators under the three norms.

Introduction

Richard Alexander (1987) said that indirect reciprocity is “a consequence of direct reciprocity occurring in the presence of interested audiences”. The audiences repeatedly evaluate members in a society and judge who deserves help. Those who gain a good reputation receive donation from others while those who gain a bad reputation miss help. Cooperative act is passed from person to person via reputation. Hence, having good reputation or status is of great importance in indirect reciprocation (Fehr, 2004). Recently, much empirical work has been done to reveal the nature of indirect reciprocity and reputation formation in humans (e.g. Bolton et al., 2005; Milinski et al., 2001, Milinski et al., 2006; Wedekind and Milinski, 2000; Wedekind and Braithwaite, 2002). For a recent review on indirect reciprocity, we refer to Nowak and Sigmund (2005).

In theory, Nowak and Sigmund, 1998a, Nowak and Sigmund, 1998b investigated how indirect reciprocity works among individuals. Nowak and Sigmund (1998b) introduced binary reputation, either good or bad, to represent the social status of players. Individuals repeatedly play a Prisoner's Dilemma game with others, each time recruiting a different opponent from the society. There are two strategic choices in this game, cooperation or defection. Those who cooperate pay cost c for their opponent to receive benefit b. Those who choose defection pay nothing. Players do not interact with the same person more than once. According to the result of the game, observers assign a new reputation to players. The way to attach reputation is as follows. Those who cooperated in the previous interaction receive a good reputation. In contrast, those who refused to help others in the previous round gain a bad reputation. This rule of assigning reputation, or namely the “norm”, is called “scoring” (Brandt and Sigmund, 2004; Ohtsuki and Iwasa, 2004). Nowak and Sigmund (1998b) showed that under scoring conditional cooperators who help only good individuals are resistant to defectors, because they selectively give help only to cooperative members. Reputation works as media for community enforcement (Kandori, 1992).

The simplest as it is, scoring has a critical shortcoming in it. It cannot distinguish sanction from selfish defection. Scoring assigns a bad reputation to conditional cooperators who refused to help a bad person as punishment. Therefore, no conditional cooperators are motivated to give cheaters a penalty, which obviously leads to a triumph of defectors. Previous theoretical works confirmed that scoring is not able to sustain cooperation under errors (Panchanathan and Boyd, 2003, Ohtsuki, 2004, Ohtsuki and Iwasa, 2004) without an additional mechanism, such as growing social networks (Brandt and Sigmund, 2005).

Following this result, Ohtsuki and Iwasa, 2004, Ohtsuki and Iwasa, 2006 searched for combinations of a norm and a behavioral strategy that can maintain cooperation, among a huge number of possibilities. According to their formulation, a norm judges whether an observed action is good or bad taking the following three components into account: (i) the action of the focal player (cooperation or defection), (ii) the reputation of the opponent (good or bad), and (iii) the reputation of the focal player (good or bad). This type of norm is called third-order assessment (Brandt and Sigmund, 2005). Also, a player's behavioral strategy that prescribes the action (to cooperate or to defect) toward an opponent is conditional on (a) the reputation of the opponent (good or bad), and (b) the reputation of the focal player (good or bad). In this framework, Ohtsuki and Iwasa (2004) asked under which norm which behavioral strategy becomes an evolutionarily stable strategy (ESS) that realizes cooperation at a high level even under a small amount of errors. As a result, they found eight combinations of a norm and a behavioral strategy, called the “leading eight”, which were characterized in the subsequent paper (Ohtsuki and Iwasa, 2006).

While exhaustive ESS analyses have been completed by Ohtsuki and Iwasa, 2004, Ohtsuki and Iwasa, 2006, their analysis is restricted to the invasibility of the equilibrium dominated by a single strategy. No works have conducted a global analysis of evolutionary dynamics of strategies over all possible norms. One of the aims of the present paper is to obtain a complete classification of evolutionary dynamics over all possible norms. Here, we focus on the norms that are based on second-order assessment instead of third-order assessment (Brandt and Sigmund, 2005). That is, a norm in this category specifies whether a player is good or bad based on (i) the action of the focal player (cooperation or defection), and (ii) the reputation of the opponent (good or bad), but without using the previous reputation of the focal player. Similarly, we consider behavioral strategies that are conditional only on the reputation of the opponent (good or bad), but not on the reputation of the self. By such a simplification, we can reduce the total number of norms from 256 to 16 and the total number of behavioral strategies from 16 to 4, making the exhaustive examination of global behavior feasible. Out of all 16 conceivable norms we find that three norms, called “simple-standing”, “Kandori”, and “shunning”, realize sustained cooperation.

We also study the effect of private reputation errors in evaluating others in indirect reciprocation. If players individually and independently commit errors they result in having different opinions on the same person. Hence, reputation is not public information but can be a private opinion (that is, we must consider not only who is good but also who thinks who is good). Here, we study the effect of private reputation errors under a very simple assumption. The reputation of all the members in the population is determined publicly, but there is a small chance that each player makes a mistake in interpreting the reputation of others. We show that the existence of such private reputation errors induces the stable coexistence of unconditional and conditional cooperators under the three norms mentioned above.

Section snippets

Prisoner's dilemma game

Consider an infinitely large population. For each integer round t=1,2,, each player randomly finds an opponent and engages in a one-shot Prisoner's Dilemma game. There are two behavioral choices, either to give help (=C; cooperation) or to refuse help (=D; defection). Cooperation costs c to the donor and yields the benefit b to the recipient. In contrast, defection yields nothing to either. Two players in a pair decide their actions simultaneously and gain payoffs. After the game they leave

Method

We investigate 16 different reputation dynamics one by one. Let us consider one of the reputation dynamics, d. Under this norm, we study evolutionary dynamics of three behavioral strategies, ALLC, ALLD and DISC. In the following, we identify each of these strategies by an integer i: 1=ALLC, 2=ALLD, and 3=DISC. Let xi be the relative abundance of strategy i, and let Wi be the total payoff of i.

We adopt the following imitation update rule for strategies. A player is sometimes given an opportunity

Results under public reputation

In this section, we assume that each individual knows the correct reputation of others. In this sense the reputation is public information. That is, all individuals have the same opinion on the focal player.

With private reputation errors

So far we have studied evolutionary dynamics of strategies under the assumption of public information. In this section, we slightly loosen this assumption and study the effect of small amount of private reputation errors. Suppose that at each round t, a player has an incorrect opinion on a focal player with small probability εp due to some reasons. We consider errors of both directions: a player may mistakenly regard a good player as bad or he may mistakenly regard a bad one as good. For

Selection pressure to reduce private reputation errors

In the last section, we assumed that reputation was determined publicly but each member has a chance to incorrectly memorize the reputation of a focal person. Those who committed a private reputation error and had an incorrect opinion toward a focal person can modify his error through communicating with other members of the population. In this section, we will show that there is a selective pressure at work for each player to reduce his own private reputation error rate εp.

Consider a mutant of

Discussion

We have studied evolutionary dynamics of three strategies, ALLC, ALLD, and DISC, under 16 possible reputation dynamics that are based on second-order assessment (Brandt and Sigmund, 2005). This is the first study that has systematically explored global evolutionary dynamics for all conceivable norms. As a result, we found that only the three norms out of 16, simple-standing, Kandori, and shunning (see Table 1) could realize sustained cooperation while the other 13, including scoring, could not.

Acknowledgments

This work was done in support of Grant-in-Aids from Japan Society for the Promotion of Science to H.O and to Y.I.

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